Close Action

Weapon Special Rule
Close Action weapon systems may only be used against targets that are both within their fire arc and inside the firing ship's Scan range. Close Action weapons can be fired in addition to any other weapon systems permitted by a ship's orders. A ship that is unable to use any of its weapon systems due to special orders may not use its close action weapons either.

Hits from Close Action weapons can be stopped by a target's Point Defence. Resolve the effects of Point Defence before taking any Armour or Passive Countermeasures saving throws.

Close Action(Beam)
Close Action(Beam) weapon systems obey all the normal rules for close action weapons systems ecxept one - Point Defence cannot be used against them at all.

Close Action(Swarmer)
Close Action(Swarmer) weapon systems obey all the normal rules for close action weapons systems ecxept one - It takes one Point Defence success more than normal to stop a point of Hull damage from a Swarmer weapon. This means that two successes are needed to stop a normal hit from a Swarmer, three successes for a critical.