Burnthrough (X)

Weapon Special Rule
If an Attack dice for a Burnthrough weapon scores equal to or above its Lock number the Attack dice can be rolled again. If the second Lock roll is successful a third Lock roll can be made and so on until a Lock roll is failed. A Burnthrough weapon can score a maximum total of (X) total Hull damage points in one activation before it has to be taken offline to cool down.

If a Critical Hit (i.e. rolling two or higher than the required lock number) is scored by a Burnthrough weapon, only that die will ignore the target's Armour. Any subsequent hits rolled by this weapon against the same target during the same activation also ignore the target's armour too.