Voidgate (X)

Ship Special Rule
When a Mothership is launching Gates, they are not deployed from the Mothership itself. Instead, they are deployed from Voidgates. A Voidgate will have a Voidgate Capacity in its special rules, which represents how many Gate tokens may be deployed through it each turn (note that this is frequently lower than the launch value of Motherships, meaning that you generally need multiple Voidgates to make full use of a Mothership's potential Launch capacity). In order to do this, the Voidgate must be within 18" of the Mothership OR within 18" of another Voidgate that is in turn within 18" of the Mothership. You may have more than 2 Voidgates in this chain as long as it is unbroken. Only the Capacity of the Voidgate deploying the Gates is used if multiple Voidgates are chained in this way. Ground Assets may NOT be deployed through any Voidgate which has used the Max Thrust Special Order that turn although it MAY still be part of a chain.

Voidgates and Charged Air
If a Voidgate is within 6" of a Cluster then that Cluster counts as having a Defence Battery deployed in it when enemy Dropships or Bulklanders are deploying ground assets. However Bulk Landers are destroyed on 5+ instead of the usual 3+.

Ground Asset Relocation
During the Ground Combat step of the Roundup phase you may use nearby Voidgates to enhance the movement abilities of your existing ground forces.

Ground asset tokens in Sectors within 3" of a Voidgate in Atmosphere may be moved to another sector within 3" of another Voidgate in Atmosphere anywhere else on the table. If the token is being moved to a Sector within a cluster containing an enemy Defence Battery, that token is destroyed on a roll of 6+.

Any number of tokens may be picked up by a single Voidgate, but only one may be dropped per Voidgate per turn using this rule. Tokens picked up but not dropped in this manner are automatically destroyed. Voidgates on the Max Thrust Special Order may not use this rule in the same turn. Tokens moved in this manner count as NOT being present in their new Sector for the remainder of the turn (and therefore may not contribute to scoring that turn).